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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // $Log:$
- //
- // DESCRIPTION:
- // Sky rendering. The DOOM sky is a texture map like any
- // wall, wrapping around. A 1024 columns equal 360 degrees.
- // The default sky map is 256 columns and repeats 4 times
- // on a 320 screen?
- //
- //
- //-----------------------------------------------------------------------------
-
- static const char
- rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
-
-
- // Needed for FRACUNIT.
- #include "m_fixed.h"
-
- // Needed for Flat retrieval.
- #include "r_data.h"
-
- #include "doomstat.h"
-
-
- #ifdef __GNUG__
- #pragma implementation "r_sky.h"
- #endif
- #include "r_sky.h"
-
- //
- // sky mapping
- //
- int skyflatnum;
- int skytexture;
- int skytexturemid;
-
-
-
- //
- // R_InitSkyMap
- // Called whenever the view size changes.
- //
- void R_InitSkyMap (void)
- {
- // skyflatnum = R_FlatNumForName ( SKYFLATNAME );
- // skytexturemid = 100*FRACUNIT;
- if ((SCREENWIDTH==320)&&(SCREENHEIGHT==200))
- skytexturemid = (SCREENHEIGHT/2)*FRACUNIT;
- else
- // skytexturemid = (SCREENHEIGHT/2)*FRACUNIT;
- skytexturemid = (SCREENWIDTH*3)*FRACUNIT/8;
- }
-
-